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Factory idle

Factory idle

by Baldurans

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Factory idle

Rating:
4.3
Released: November 16, 2017
Last updated: November 16, 2017
Developer: Baldurans

Tags for Factory idle

Description

Welcome to Factory idle!

Build factories, keep transporting resources under control and make a lot of money

What to expect?
* Joy and happiness when you mess up your factory :)
* More challenging game play as time goes on!
* Bigger and more complicated networks to produce stuff!

I am very happy to introduce my latest game and hope you enjoy this one as much as many of you have enjoyed and still are having fun with Reactor idle. With this game I tried to take my games to second level with much more more powerful engine and fixing many annoying stuff Reactor had - like background tab not running fast, saves getting lost etc. Have fun and definitely give constructive feedback so I can improve the game :)

www.grestgames.com

How to Play

Check in game help section, it is very helpful with lots of tips!

Comments

0/1000
red_legends avatar

red_legends

May. 24, 2016

2225
30

Blueprint mode: Where you can design optimal factory systems in theory while your current factory continues to operate. Once you finish, the blueprint can replace your old system in one go. Some sort of tester like this would make things more fun and less stressful.

o1peter avatar

o1peter

May. 20, 2016

1442
25

Hey Baldurans, awesome game! One feature I would like to see is a colour coding overlay that you can turn on/off to see which of your buildings are at peak efficiency!

jc1701 avatar

jc1701

Jun. 22, 2016

675
17

As a suggestion to maybe appease those who think it is a bit too slow (count me as one, but only marginally), perhaps you could increase the tick cap for offline accumulation. I cap at 57,600 ticks, which at my current tick rate (8/sec) equates to only 2 hours of up-time. When I am offline for 20 hours a day (work and that pesky thing called sleep that all humans need), you can see how I feel that it's not progressing as fast as it should.

I also agree with red_legends' suggestion of a blueprint mode, but I'd also suggest adding a feature where you can manually set the level of your pieces instead of just taking the upgrade level you are currently at. That way, you could figure out how to reorganize your factory before you purchase your upgrades and start hemorrhaging money.

Drakath1337 avatar

Drakath1337

Jun. 20, 2016

766
26

Yes, YES! An idle factory manager with long chains of component processes and sprawling conveyor belt spaghetti! Transport logistics! Resource rate management! Other than heavily modded minecraft, I've had yet to find a game with such in-depth and delicious factory management mechanics. Baldurans; you, sir, are hitting the metaphorical nail on the metaphorical head with the shiniest metaphorical wrench you've (n)ever seen! Keep up the awesome!

((Side note: Speaking of wrenches, I'm finding the lack of wrench iconography in this game slightly unsettling. Sure, wrenches might be a bit cliche at this point, but I find that they are quite like strips of bacon; you can never have enough of them.))

skull723 avatar

skull723

May. 11, 2016

668
26

We should have a way to zoom out and view more of the factory for fixing a cog in the machine or admiring our own work.